Saturday, June 30, 2007
The Business of Video Games: Part 4
A Concept is piece of art that incorporates all the descriptions the designers have written (it is, like, big, with spikes, and . . . uh . . . it is blue) along with a healthy amount of imagination on the part of the artists. Once all the Concepts are done, often with multiple Concepts per individual item, everyone else reviews them and gives feedback. The feedback varies from simple (that blows) to extravagant (that really blows).
Sometimes, someone will point out that the artist obviously does not Get what the game is about and that all of the Concepts will need to be redone. If you happen to be in the room when this happens, you should pick this moment to go to the bathroom, as there is a certain probability that the artist will attack this individual with a blunt pencil.
Eventually, once the Concepts have been decided on and any injuries have been seen to, the artists will begin to produce all the art required for the game, as well as whatever else Marketing asks for.
Tomorrow: Programmers and Producers
Friday, June 29, 2007
The Business of Video Games: Part 3
The other departments like to mess with the Designers. They will come by and point out that on page 7 of the Master Design Document, the Gorillinarians speak with a British accent, but on page 113, they lisp. This causes the Designers to not only fix the problem, but to review every single thing they have written to make sure everything is consistent. This can take days, but it is vitally important that Design has everything exactly right.
The joke, of course, is that once the project goes into full-scale development, everything will change anyway.
Up Next: Production!
Thursday, June 28, 2007
A Brief Intermission
Leigh and I have noted that certain parts of our website are woefully underused and in the interest of public service, I thought I would give those new to the site a quick tour of all the wonderful things one can find here.
If you look at the bar across the top, third button from the left, you will notice it says Store. There we have a variety of wonderful products featuring the Hooded Woman and the Wayfarers Moon logo. Soon, we will even have products featuring the lovely Lily and the exotic shapeshifter Haith. Please buy something if you are so inclined. We will even put up products featuring the Master, if people ask.
Next, if you look to the extreme right of the bar, you will see the Forum button. The Forum is filled with wonderful discussions of all things Wayfarers Moon. Leigh and I frequent it each and every day and do our best to answer your questions. Many people of wit and intelligence frequent our forums. You should take your place among them.
To the left and immediately above this blog, you will see buttons suggesting that you donate. A number of people have already donated and to them we give a hearty thank you, not to mention a very cool desktop of the Hooded Woman. So if you enjoy the comic and have a few dollars to spare, please feel free.
In all seriousness, Wayfarers Moon is a labor of love for Leigh and myself. Leigh works part-time and spends most of his free time producing pages for the comic. He draws, inks, and colors by himself and it takes about two-and-a-half days to produce a page. We get frequent requests to update more often, but frankly, Leigh is already running at full steam. The only way it would go any faster is if I started drawing and to be honest, my drawings frighten small children and horses. If we can get and maintain a steady income from Wayfarers Moon, Leigh can devote more time to the comic. This means more pages, more art, and more women hitting people in the face with axes.
So please, when you go to the store or hover over that donation button, think of Leigh sitting alone, his drawing table lit only by a single candle, a thin shawl around his shoulders. His hand is cramped, yet he still manages to clutch a pencil and draw pictures of buxom young women, even as an ear falls off due to the leprosy.
Ummm, actually, Leigh does not have leprosy. I just made that up. Everything else is true. Seriously. More or less.
Cheers,
-Jason
Tuesday, June 26, 2007
The Business of Video Games: Part 2
Now, assuming that an idea actually makes it to a developer, what comes next? More beer. Seriously. This helps write the Pitch Document.
The Pitch is a five to ten-page document, which details the high points of the game concept. It is often highly inventive and uses words like Synergy and Leverage. No one knows what those words actually mean, but they look good.
This document is presented to the Publisher, in the hopes that they will want to fund it. The Publisher reads the Pitch and generally, after a hearty laugh, throws it away. However, sometimes the Publisher will actually consider the Pitch and take it with them back to their lair. There, numbers will be crunched and otherwise mutilated, the innards of goats will be divined, and clandestine meetings will be held in alleys at 3:00 AM. Then, if the stars are right, the Publisher will offer the Developer not quite enough money to actually make the game. The Developer, thrilled to actually get an offer, accepts and thus begins the next phase.
Next: Design
The Business of Video Games: Part 1
Could you please stop sweating?
Did something die in here?
What is that smell? Is that you?
Occasionally, I am asked about the video game industry, specifically, how exactly games are made. By occasionally, I mean twice. Both times by my mother. Sometimes she forgets things, like how she calls me Susan. Anyway.
Phase 1: The Idea
So where do ideas for video games come from? The answer: anywhere, though beer is probably involved. In truth, there are probably thousands of good ideas for video games floating around out there. The problem is that there are also hundreds of thousands of bad ideas. How can you tell the difference? You cannot. No one can. Are there people that can? Maybe, but they are probably too busy making millions of dollars to tell you how.
Here is an actual, absolutely made up, transcript of how a game idea occurs.
Guy 1: Monkeys!
Guy 2: What?
Guy 1: No, gorillas! Undead gorillas!
Guy 2: What are you talking about?
Guy 1: Undead gorillas that fling their poo! The poo is like explosive or something!
Guy 2: Would you please be quiet?
Guy 1: And you have to drop anvils on them. From balloons. And snakes! Snakes with knives!
Guy 2: Sir, this is a funeral!
Tomorrow: The Pitch!
Monday, June 25, 2007
Evil Mastermind: A Career Choice: Part 4
Plans can be quite simple:
1. Conquer world
2. Rule
However, this Plan lacks a certain subtlety, as well as making a poor PowerPoint presentation. Here are a few classic Plans that can help you get started with one of your own.
Threaten to Destroy the World
This is a tough one to pull off. Not only do you have to have the means to destroy the world, but you have to come across as nuts enough to actually do it. This is where the Plan tends to fall down. Sure, you may have a hydrochocogranola bomb, but are you willing to blow yourself up as well? If you plan on going this route, I would suggest a lot of acting classes. And spit when you talk.
Blackmail World Leaders
This Plan was once quite effective. Back in the 1950s, people were much more conservative and even the hint of impropriety on the part of a leader was a major scandal. Now, however, unless you can get pictures of someone naked with three goats, two professional hockey players, a Banzai tree, and 6-quarts of mayo, you really do not have much to go on.
An Elite Cadre of Assassins
This one is still quite viable. You use your highly-trained, nigh-superhuman assassins to eliminate those who oppose you. This creates a climate of fear, where leaders will do anything to avoid having the assassins come after them. The great drawback, of course, is that you actually have to have an elite cadre of assassins. There was a time when you could wander into any secluded mountain valley in China, India or Scotland and find a temple or monastery full of highly trained killers who would be perfectly willing to follow you. Now, they spend all day on MySpace or are selling their own line of workout videos.
Now we have everything we need to become Evil Masterminds: a Lair, Minions, and a Plan. Sure it will take years and cost millions of dollars, not to mention the constant danger and intrigue, but when you are ruling the world, it will all have been worth it.
On second thought, it is probably easier to just get elected.
Cheers,
-Jason
Sunday, June 24, 2007
Evil Mastermind: A Career Choice: Part 3
Now, I do not know about you, but if a heavily armed men in black suddenly burst into my workplace, my first thought would not be to fight back. It would be that I needed to change my underwear.
The question then becomes: where and how do you get minions?
That must be an interesting interview:
Interviewer: So, Bob, is it? What do you think you can bring to Evil-Inc?
Bob: Well, I am a people-person. I work well with deadlines and have a degree in computer science.
Interviewer: Excellent. Do you have any experience with automatic weapons?
Bob: Errrrr, no. I did have a BB-gun when I was a kid.
Interviewer: Good. Ever shot or stabbed anyone?
Bob: I am not certain I understand the question.
Interviewer: Say you came upon a secret agent downloading company files. Would you be comfortable, say, attacking him with a machete?
Bob: What?
Interviewer: Thanks for coming by, Bob. We will let you know. (Over intercom) Please take Bob out and shoot him and then send in the next applicant.
Tomorrow: The Plan!
Saturday, June 23, 2007
Evil Mastermind: A Career Choice: Part 2
That being said, a Lair is perhaps the most important investment for an Evil Mastermind. Therefore, I have assembled some simple Dos and Do Nots:
Do: Lava
Lava is always in style. Not only is it a handy place for disposing of secret agents and incompetent henchmen, it also really cuts back on the heating bills. However, be sure to include adequate drainage in case a secret agent happens to reverse the flow or blows up the Lava Control Panel. Nothing is more embarrassing than getting killed by your own Lair.
Do Not: Skull-Shaped Mountain
While a classic, the Skull-Shaped Mountain is passé for the modern Evil Mastermind, if only for the fact that it screams EVIL IN PROGRESS HERE to anyone with Google Earth. Remember, you do not want them to know you are there until after you have taken over the world. If you must have one, put a big bow on it. This will confuse people into thinking your Lair is some sort of theme park.
Do: Pink
Pink is the new black leather with spikes. It shows you are an Evil Mastermind who is clearly comfortable with him or herself and is unafraid to break with tradition. It will also make some people not take you seriously, giving you additional time to perfect your pink disintegrator ray.
Tomorrow: Minions
Friday, June 22, 2007
Evil Mastermind: A Career Choice: Part 1
So the question becomes, how do you do this? My local Community College does not have any courses in evil, I checked. Not even Evil 1: Intro to Villainy. It does have a course titled Teen Movies of the 80s, which might count as torture, but I digress.
The primary requisite for being an Evil Mastermind seems to be money. This is a major stumbling block, as I can barely afford gum, much less a pit full of rabid, man-eating iguanas. The best I could do would be a bucket of used cat litter. While this is nasty, I do not think it would deter James Bond.
I do not think I could get a loan, as Building an Evil Lair would probably get a laugh out of the bank manager, but very little cash. Maybe I could turn to some sort of web-based enterprise, perhaps a web-comic. Yes, surely that is the road to untold wealth (hey, I can dream).
Up next: the Lair
Thursday, June 21, 2007
Gruntled, And You?
All the tooltips need to be written by Tuesday and we have to review the mission briefings. Oh, I also need a critical comparison of Frankenstein and The Little Engine That Could ASAP.
It just does not happen.
However, as an English Major, I feel that I have a unique perspective on words and how they are used.
Take for example: Disgruntled.
It means not content. That is all well and good. However, how come we are never gruntled? Surely if you can be disgruntled, you can also be gruntled? My Websters New World Dictionary does not list a gruntled. However, my Compact Edition of the Oxford English Dictionary lists two definitions, neither of which is currently in use:
1. The snout of a pig.
2. A little grunt
This makes very little sense. I therefore propose that we begin using gruntled as a regular word. The next time someone asks how you are doing, say gruntled, and you? This will confuse and frighten them and thus you will achieve victory.
Cheers,
-Jason
Wednesday, June 20, 2007
Some Questions Involving Superman: Part 2
Clark: I finished the chores, pa. I . . . ah . . . achoo!
The cow in front of Clark is blown across the yard, through the barn, and lands with a wet thud 200 –yards away.
Pa Kent: Dammit, Clarke! Cover your mouth when you sneeze! That was the fifth cow this month!
I will not ask what would happen if Clark happened to accidently, oh say, fart, at the wrong time, such as in a crowded elevator. I have had a couple of embarrassing gas-related incidents in my life, but I also did not accidently blow a hole in the wall.
All that being said, it is a comic book. I am sure Jerry Siegel and Joe Shuster did not really think about all this when they created the Man of Steel all those years ago, otherwise the tagline would have been:
Faster than a Speeding Bullet. Stronger than a Locomotive. Able to Leap Tall Buildings in a Single Bound. Can Destroy an Entire City Block with One Sneeze!
Cheers,
-Jason
Tuesday, June 19, 2007
Some Questions Involving Superman: Part 1
I am not talking about simply being fit. Superman is buff with a capital BU. He has a pretty much perfect physique. How does he do it? No gym could hold enough weights to give him a workout. He can hurl tanks like baseballs and rip a skyscraper out of the ground and beat you with it.
One could easily suggest that a Kryptonian on Earth would automatically be buff. Possible, but Supergirl is not muscular and she is the only other true Kryptonian on Earth (as far as I know).
So how does he do it? With the correct diet and plenty of cardio (ie, laps around the world) he could maintain an athletic build, but he could not pack on the kind of muscle he is normally depicted with. Those of you who are more familiar with the DC universe might know of a super-gym in the Fortress of Solitude or something. If so, let me know, I am definitely curious.
Next: What happens when Superman sneezes?
Monday, June 18, 2007
The Perils of an Ill-Made Bed
During the trip, I stayed with my mother, who at some point on Saturday, asked me to make the bed. I complied and threw the covers over the top. This, it should be noted, is how I make a bed. My mother later chided me for my sloppy bed-making, at which point I pointed out that she did not ask me to make it well. My mother rolled her eyes and walked away and I assumed that would be the end of the matter.
I was wrong.
Later, my brother Greg and his family showed up, along with my sister and her friend. After we were all settled into the living room, my mother announced that everyone should come see the marvelous job of bed making I had done earlier.
Her intention, it seemed, was to shame me into making the bed better. However, it did not work. My brother, who is normally much quicker on the uptake, gravely told his daughter, Christin (who is around 12) that she should go look at the bed her uncle had made, so that she could learn by his example. To the best of my recollection, this was the conversation:
My Brother: I know someone who needs to learn how to make a bed. Christin, go see how Uncle Jason did it.
Christin:
Me: Yes, Christin, you really should. You cannot overestimate a well-made bed.
Christin: Do I have to?
My Brother: Yes.
Me: Absolutely. I am certain you will learn a lot.
My Brother: Come on, Christin, you need to go see.
At this point, my brother takes his daughter by the hand and they troop into the bedroom. It is a very small house, so I can clearly hear them from the living room. They reach the bedroom and then there is a pause.
My Brother: Why are we looking at this?
My Mom (from the living room): So you can see how badly your brother made the bed.
My brother and niece reemerge. She has a sly little smile on her face.
Me: So, Christin, did you learn a lot about how to make a bed?
Christin: Yeah.
My Brother: Stop helping!
So it was a good weekend. I helped celebrate two of my nieces graduating and contributed to the moral decay of a third. I am still not sure why my mother thought she could embarrass me with an ill-made bed. She raised me, after all, she should have known better.
Cheers,
-Jason
Sunday, June 17, 2007
A Brief History of the English Language: Part 4
This meant that the Normans (French Vikings, essentially), brought in French, which became the language of the court, which of course filtered down to the common people and resulted in peasants using words like fromage and prestidigitation. No really, they did.
So there you go. English is a mish-mash of Celtic, Latin, German, and French. This is why absolutely nothing makes sense and spelling is completely arbitrary.
That being said, English is one of the most flexible languages in the world. We can happily throw in new words, change meanings, and pretty much do whatever because the rules do not matter (though I am sure some linguists would disagree). So go out and have some cheese, sausage, pasta or whatever-the-hell-the-Celts-ate in honor of our linguistic ancestors. Skoal!
Cheers,
-Jason
Saturday, June 16, 2007
A Brief History of the English Language: Part 3
The Dark Ages brought many new invaders to the British Isles, namely Germanic tribes like the Geats, Jutes, Angles, and Saxons. This is why the English are sometimes called the Anglo-Saxons (it also sounds better than the Jute-Geats). There were also the Vikings, who brought Football. They also brought their various German-esque languages, which mingled with the mix of Celtic and Latin which was already there.
So to recap so far: Celts + Roman Latin + lots of different flavors of German. English is already screwed up and we have not even gotten to the Normans yet.
Next: William the Conqueror
Cheers,
-Jason
Friday, June 15, 2007
A Brief History of the English Language: Part 2
So the Romans conquered most of the British Isles and then stopped short when they encountered the Picts, who were large, naked and covered in blue war paint. No one knows why the Picts did this, but hey, it stopped the Romans.
This means that in addition to really nifty buildings, the Romans brought their Latin, which intermingled with the native Celtic. Which brings up the question of why Latin is not called Romanish, but I digress.
Next: The Dark Ages
Cheers,
-Jason
Thursday, June 14, 2007
A Brief History of the English Language: Part 1
First of all, let us look at the British Isles. They were populated by a people called the Celts, a name which translates roughly into Plays Basketball. These Celts lived happy, carefree lives centered around menhirs and civic light opera.
The Celts spoke Celtic. This makes perfect sense, though no one knows why they had a slight Bronx accent.
Next: Romans!
Cheers,
-Jason
Wednesday, June 13, 2007
Run Like Hell
The single largest thing that seems to get the blame for this is video games. Luckily for America, I have a solution.
It is a video game called Run Like Hell.
It is very simple. Your character is running away from something. If the pursuer catches you, you get an electric shock via a taser-like device that has been strapped to your body.
The components to build this game already exist. All you need is a dance-game floor pad and a locking belt with a built-in taser. Your child runs on the dance pad while watching the TV, which has a radar display that shows how close the pursuer is. There would be occasional safe areas where your child could rest and a finish line that would end the game.
The game would start out easy, with your character being chased by an octogenarian with a bad hip. It would ramp up to wolves, psychotic mass-murders, and eventually, Lance Armstrong. Failure would mean the aforementioned electric shock and starting over. If the taser is correctly tuned, you will NOT want to get caught, trust me.
I am confident that if forced to regularly play my game, the children of America would be in fantastic shape within a couple of months. There is a tiny flaw with the game, in so much that no one in their right mind would play it, but that is where the parents come in. I would suggest attaching the locking taser belt to your child in the dead of night and withholding food/allowance/clothes until they completed a session.
Is my idea perfect? No, but it is a start. Now if I can only figure out a way to make this work with other problems, I could make a whole series of Like Hell games, including Study Like Hell, Get A Good Job Like Hell, and Call Your Mother Once A Week Like Hell. The possibilities are endless.
Cheers,
-Jason
Tuesday, June 12, 2007
Boxes with wheels and horsies.
Leigh says:
horses and carts are hard. mostly because Im not used to drawing them
shornk says:
Its a box with wheels. what is so hard?
Leigh says:
Making it a good looking box with wheels
Leigh says:
Just paste that into your comic
shornk says:
Your welcome
Leigh says:
thanks, Ill do that. It will at least go in the blog
shornk says:
Yay!
Leigh says:
"I went to my beloved brother for help and this was his response."
shornk says:
Give me a sec and I'll send you a horsey
coughing I'm laughing so hard
shornk writes:
You suck
Leigh says:
why?
shornk says:
I could do this all day and have like 10 episodes done by now
shornk says:
Anyway, tell me if you need anymore help.
Leigh says:
lol. oh I will
Leigh
Monday, June 11, 2007
Paris Soprano
I am vaguely aware that Paris Hilton is famous for no reason other than being wealthy and drunk all the time. She had a TV show at one time, possibly also about being wealthy and drunk (I have no idea).
I watched the first season of the Sopranos and part of the second season. It was a soap-opera with boobs and violence. It was a good show, from what I remember. I just do not care much for mafia stuff. In fact, I have never even seen the Godfather. I am not kidding.
What do these things have in common? Nothing, save that they could be combined into the single greatest show ever made: Paris Soprano.
Think about it.
Paris Hilton takes control of a mafia family. She shakes down businesses. She brutalizes the competition. She has people whacked for wearing white after Labor Day. All the mobsters would be carrying around those little dogs and shopping for shoes. It would rock.
Mobster: Boss, Jimmy the Nose and Joey Cinderblock say they ain’t gonna pay.
Paris: Like, totally kill them!
Mobster: You got it, boss.
Paris: And get me an espresso!
So to any network executives out there: give me a call, we will talk.
Cheers,
-Jason
Friday, June 8, 2007
Duooooodenum!
A small group of people are running through the dark countryside, tripping over roots and blundering into trees in their mad dash. Behind them, zombies slowly and relentlessly pursue, their decaying arms outstretched, their feet shuffling them ever forward.
Thursday, June 7, 2007
Keep It Simple, Sometimes
So, my Tuesday-night WoW group made its foray into Blackrock Depths. We have not played in a couple weeks, due to real-world obligations, but we were kitted up and ready to go.
-Jason
Wednesday, June 6, 2007
A Very Small Rant
I was trying not to write rants. I really was. However, something has been bugging me for a while and I feel the need to share it with you, the anonymous people I talk to.
-Jason
Tuesday, June 5, 2007
The Terrible Ball in the Sky
It has been hot lately in the
-Jason
Monday, June 4, 2007
A Vicious, Unprovoked Attack
I am back. The milestone has passed and I will once again be regaling all three of you with my semi-coherent ramblings.
-Jason
Sunday, June 3, 2007
Thanks again!
Friday, June 1, 2007
Milestone Alert
So, no real blog today. The Milestone is due Monday, but hopefully I can get some blogs up this weekend.
Cheers,
-Jason