Upon entering the dungeon, I found it was a sparse 10-foot wide corridor with doors down one side, approximately every 10-feet. It was, as dungeons go, pretty basic.
I was thrilled. I proceeded down the corridor towards the first door. Now, a more skillful player might have paused to search for traps, hidden doors, or invisible things. I did not. I pretty much charged forward. I was nine.
This is when I encountered the rat. It was, apparently, a big rat. I know because I asked Chuck.
Me: How big?
Chuck: Big.
I could have asked for specifics, but that seemed beside the point. I declared my intention to attack.
Me: I attack it.
Chuck: You cant.
Me: Why not?
Chuck: You dont have your sword out.
This precipitated our second DnD argument, as I pointed out it would be foolish to walk around without ones sword drawn and therefore it would always be drawn, whereas Chuck insisted I had not told him it was drawn. This argument probably lasted another 30-minutes. Finally, I ended it.
Me: Fine! I draw my sword.
Chuck: Okay. You can attack.
Me: What do I do?
Chuck: Roll a 20-sider.
Me: Which one is that?
After a pause to examine all the dice and compare numbers, we figured out which was the 20-sider. I rolled it and Chuck told me I hit (In retrospect, I think he just said I hit. I doubt he knew about to-hit tables). We then had to figure out how to roll damage. 2-8 was a complicated number. We eventually figured out I had to roll a d4 twice. I rolled well and the rat died.
I was victorious.
Knowing what I know now, I should have just had Dergar turn around, walk out of the dungeon, and retire. But I was flush with my first victory and decided to press on.
Tomorrow: Orcs and the Art of Diplomacy
Thursday, September 13, 2007
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