Tuesday, November 27, 2007

Freedom: $19.95: Part 1

I’ve been playing Hellgate: London lately. Overall, it’s okay. The cool stuff (fighting demons, lottsa loot, cool graphics) is balanced out by the bad stuff (performance issues, bad UI, broken single-player campaign) which gives it an over-all score of ‘meh.’

However, one aspect of the game that amuses me is the fact that you can buy and sell things from a merchant. This might not seem particularly noteworthy, as buying and selling stuff has long been a staple of RPGs, but consider that the plot of Hellgate goes like this:

The Doors of Hell have been opened and demons by the untold millions are streaming forth. Humanity is pretty much circling the toilet, fighting desperately to prevent that final flush. You, as the stereotypical hero, must fight off the demon hordes, defeat the Big Bad, close the Doors, and save the day. The fate of the world, as you are told rather frequently, hinges on you.

The local merchants, however, charge you for healing packs.

Yep, you collect money, both by picking it up and selling loot, and you can then BUY stuff from the merchant. You would think that they would be happy to give you what you needed, but no, all the merchants seem to have gone to the Ferengi School of Retail. Profit is apparently more important than the fate of humanity.

Tomorrow: Merchant: 1, Fate of Humanity: 0

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